Cyber Centre - Electronic Music, OSTs and Interviews — VGM
Bō: Path of the Teal Lotus OST // // Interview with Moi Camargo
FFO: Nine Sols, AWAKEN - Astral Blade, Elypse and Rain WorldFavourite Track: Kitsura Moisés Camargo Cano took the time to answer a few questions we had about their work on the Flat Eye soundtrack. Here is what they had to say! Q1: Was composing a game OST always a goal for you as a musician? A1: Absolutely! Composing the OST for the game 'Bō: Path of the Teal Lotus', and on top of that see that game released in a major platform such as Nintendo or PlayStation was one of my dreams. I actually decided to be a composer thanks to video game music. Q2: How did...
Chants Of Sennaar OST // Interview With Thomas Brunet
atmospheric interview orchestral OST VGM
FFO: Beneath a Steel Sky, Syberia 3 and Return of the Obra DinnFavourite Track: The Chase Thomas Brunet took the time to answer a few questions we had about their work on the Chants Of Sennaar soundtrack. Here's what they had to say! Q1: It seems fair to assume that Chants of Sennaar is at the very least loosely based on the biblical story of The Tower of Babel. Did you use this concept as a jumping-off point for the soundtrack or any of its tracks specifically?A1: Actually, the Tower of Babel appeared quite late and only as a quick way of pitching the game. Of course it has...
5 Spooky Indie Visual Novels
FFO: VA-11 Hall-A: Cyberpunk Bartender Action, Danganronpa: Trigger Happy Havoc and It gets so lonely here
Cloudscape OST // Interview with Samantha van der Sluis
FFO: Frogun, HARVESTELLA, Paper Animal RPG and Cozy Grove Samantha van der Sluis took the time to answer a few questions we had about their work on the upcoming game Cloudscape. Here is what they had to say! Q1: One of your upcoming games "Cloudscape" is an adorable pixelated life sim. How did you create the chiptune sounds for that score? A1: Thank you! It's an incredible project to work on, and I hope the fans will appreciate the love and care we put into the game. The overall score is a hybrid between orchestral and synth/chiptune sounds. I decided to go with...
Flat Eye OST // Interview with Corentin Brasart
FFO: South of the Circle, Weapon Shop de Omasse, Impact Winter and Papers, PleaseFavourite Track: Digital Shores Corentin Brasart took the time to answer a few questions we had about their work on the Flat Eye soundtrack. Here is what they had to say! Q1: How do you create songs that are ambient but still carry a sense of urgency? First thing is that I needed my soundtrack to match the game's pacing both in terms of gameplay and narrative; Flat Eye is a light management game where you have to constantly expand your station and fulfill your clients' needs, and Flat Eye's...